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You can follow this link to download this and other free posters for your classroom |
Hello!
To read: Begin by familiarizing yourself with the 9 elements of Digital Citizenship
followed by the S3 framework: Safe, Savvy, and Social: the main guiding themes in digital citizenship
http://www.digitalcitizenship.net/nine-elements.html.followed by the S3 framework: Safe, Savvy, and Social: the main guiding themes in digital citizenship
Many educators argue that 3S (Safe, Savvy, and Social) is not enough. Digital citizenship should be followed up or go hand in hand with digital leadership: using technology to improve the lives, well-being, and circumstances of others.
The following are examples of organizations that are using technology to do just that:
- Volunteermatch.org provides a national digital infrastructure to serve volunteers and nonprofit organizations in America.
- Donors Choose connects donors directly to public school classroom projects (go ahead, check if there is a need in your community).
- WorldSavvy helps students develop 21st-century skills for Global Competency resources and opportunities for schools worldwide.
Bookmark these for future use!
Watch this funny PSA: Actually, Do Something.
Savvy and Social:
To read and bookmark: tips for helping students (and adults!) engage in effective online communication.To analyze: 12 Rules of Netiquette for Future Teachers, created with your success in mind
To Watch: To be a digital leader in a truly borderless world, one needs to possess certain global competencies. Watch this 1-minute video (this website explains the elements of Global Competency):
Browse and bookmark for future use: "Everything you need to Teach Digital Citizenship" free lessons and resources for K–12 Digital Citizenship Curriculum by Common Sense.
Browse and bookmark for future use the Be Internet Awesome curriculum, a program designed in collaboration between Google and the Internet Keep Safe Coalition (iKeepSafe.org), that teaches kids the skills they need to be safe and smart online.
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Additional resources (not required):
Additional resources (not required):
The Interland game from beinternetawesome.withgoogle.com, designed to help students gain digital citizenship skills- notice the "Be Internet Awesome" Curriculum available to download and also linked below.Follow our Digital Citizenship board on Pinterest.
Stay Savvy: Test your knowledge and rid yourself of the most common global misconceptions: https://upgrader.gapminder.org/
Complete this short Google Digital Citizenship and Safety training
Using the Internet for the greater good: The World's Largest Lesson provides free and creative resources for educators to teach lessons, run projects, and stimulate action in support of Sustainable Development Goals. SDGs are the blueprint for achieving a better and more sustainable future for all humans. They address the global challenges we face, including poverty, inequality, climate change, environmental degradation, peace, and justice.
Download activity for Violence Against Children and the Digital Environment that invites youth to share their ideas about addressing violence against children and the digital environment (Human and Child Rights)
To Read Five Myths About Young People and Social Media - Five Myths About Young People and Social Media - article based on Danah Boyd's book, "It’s Complicated: The Social Lives of Networked Teens."
Access the Be Internet Awesome curriculum, a program designed in collaboration between Google and the Internet Keep Safe Coalition (iKeepSafe.org), teaches kids the skills they need to be safe and smart online.
Bookmark for future use the blog with great cyber safety tips and resources http://theinnovativeeducator.blogspot.com/2008/08/how-do-i-help-my-child-learn-to-use.html
thetrevorproject.org - The Trevor Project - The leading national organization focused on crisis and suicide prevention efforts among lesbian, gay, bisexual, transgender, and questioning (LGBTQ) youth.
itgetsbetter.org - It Gets Better Project - a video website created to send the message and to inspire hope for young people facing harassment. It was created in response to several students taking their own lives after being bullied in school.
A Platform for Good - https://aplatformforgood.org/ - A Platform for Good is a website aimed at making the world a better place by providing resources and information for parents, teachers, and children.
Other useful links:
http://cybersmartcurriculum.orghttp://www.safekids.com/
http://www.cyberbullying.org/
http://www.kidsmart.org.uk/
http://www.pacerkidsagainstbullying.org/
http://www.stopcyberbullying.org
http://www.cyberbullying.info/
http://www.bewebaware.ca
http://www.fosi.org
ISTE Standards Connection:
ISTE Standards for Students connection:
Connection
ISTE Standards for Students connection:
- Standard #1.2: Digital Citizen: Students recognize the rights, responsibilities, and opportunities of living, learning, and working in an interconnected digital world, and they act and model in ways that are safe, legal, and ethical.
- 1.2.a Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
- 1.2.b Students engage in positive, safe, legal, and ethical behavior when using technology, including social interactions online or when using networked devices.
- 1.2.c Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
- 1.2.d Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.
- Standard #1.3: Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.
- Standard #1.7: Global Collaborator: Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.
- 1.7.a Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.
- 1.7.b Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
- 1.7.c Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
- 1.7.d Students explore local and global issues and use collaborative technologies to work with others to investigate solutions.
- Standard #2.3 Citizen: Educator as Citizen inspire students to positively contribute to and responsibly participate in the digital world
- 2.3.a Create experiences for learners to make positive, socially responsible contributions and exhibit empathetic behavior online that build relationships and community.
- 2.3.b Establish a learning culture that promotes curiosity and critical examination of online resources and fosters digital literacy and media fluency.
- 2.3.c Mentor students in safe, legal and ethical practices with digital tools and the protection of intellectual rights and property.
- 2.3.d Model and promote management of personal data and digital identity and protect student data privacy.
- Standard #2.4 Collaborator: Educators dedicate time to collaborate with both colleagues and students to improve practice, discover and share resources and ideas, and solve problems.
- 2.4.c Use collaborative tools to expand students' authentic, real-world learning experiences by engaging virtually with experts, teams and students, locally and globally.
2.4 d: Educator as Collaborator demonstrates cultural competency when communicating with students, parents, and colleagues and interact with them as co-collaborators in student learning.